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A quick comment on some of the remarks about exporting the "excitement" of video games, etc. into the classroom. I think we are simplifying things too much here. This electronic gadgetry is "motivating" to kids but IN THE PARTICULAR CONTEXT. The whole topic of human motivation really has to be looke d at when we discuss what happens in schools and, in my opinion, the appeal of tv, video games, etc. only addresses ONE aspect of it (all right, maybe two!); gaining attention and, perhaps, sustaining attention or maybe, relevance. John Keller's ARCS model addresses this point nicely (see Reiguluth's books on Instructional Design). If we try to bring in more in the way of gaming (video or otherwise), video presentation, computer delivery, etc., we had better be carefull about WHAT we're trying to do and WHY. Also, a point that was brought up several times during a computer conference Syracuse had with Twente Universi ty in Holland was that of the "haves" and the "have nots"; i.e. who will and wh o won't be able to afford the luxury of the technologies. Hope this stirs something up! Rick
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