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> A quick comment on some of the remarks about exporting the "excitement" >of video games, etc. into the classroom. I think we are simplifying >things too much here. This electronic gadgetry is "motivating" to kids >but IN THE PARTICULAR CONTEXT. The whole topic of human motivation really >has to be looked at when we discuss what happens in schools and, in my >opinion, the appeal of tv, video games, etc. only addresses ONE aspect of >it (all right, maybe two!); gaining attention and, perhaps, sustaining >attention or maybe, relevance. I also think we need to keep in mind what kind of activity is prevalent in the video games. Most promote a competitive atmosphere or attitude. Is this really what we want to do? I would like to see the excitement and interest of the game imported to the learning situation without the attendant competitiveness. Steve.
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